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I have always said, “ Guitar Hero is not guitar playing.” So you have to create a distinction of what you are doing in a video game. And, you know, I’ve always been on the positive side of things. A lot of musicians have opinions about what Guitar Hero and Rock Band have done, to either help or hinder future musicians.
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Q: Do you think Unplugged could help players learn how to play the guitar, or is the skillset more akin to mastering the plastic instruments of Guitar Hero and Rock Band?Ī: So, I’ve had this discussion with a lot of guitar players. So, we were super creative in how you can use that physicality to our advantage, not only in terms of guitar mechanics, but scoring as well. You can also throw the horns up to energize and electrify the crowd a little bit, and see lightning bolts coming off your fingers. And if you catch the underwear at the end of the song, that will increase your score. Now, I don’t know if I want dirty underwear thrown at me? But if that is a sign of respect, I am more than willing to take it. So if you are doing really well, and the crowd is going nuts, and at the end of the song, you hit a certain score threshold, fans will throw their underwear at you in appreciation. There is a dynamic fan sensibility about this game the better you do, the more excited they get. And that is analogous to real life, believe me! That has actually happened to me.īut if you do well, they will throw good things at you - that aren’t soda, popcorn or other things - and you can catch them for extra points. If you start to fail, the crowd will actually start throwing things at you. You can gesture toward and interact with the crowd. Q: Apart from its finger tracking technology, does Unplugged feature any unique gameplay mechanics to mix up the rhythm action/band game formula?Ī: Totally! Because we’re able to work with the hand tracking tech, you can move the guitar neck around to capture power ups. And some of the user reactions and early pre-reviews have been really encouraging, and that feels great, but we just want people to enjoy it and have a good time, because that’s the essence of gaming, right? There’s really nothing like this out there on VR right now, so we are very excited to get people’s reactions. They’ve crafted something very, very special. The team at Anotherway, whom I consider to be absolute geniuses. What kind of feedback did you receive leading up to launch?Ī: Yes, the wait finally ended last Thursday! We are all beyond thrilled.
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And yeah, to distill that down to three words: Air Guitar Hero. So, it’s really more about you having fun and playing the game, than it is about grinding for scores. We wanted it to feel familiar while taking things in a new direction, because you’re not holding a controller, or wearing gloves, or anything to play with. It’s a different animal, but we wanted it to be like an old shirt, or old sweater you’re putting on. We want people to really enjoy the experience performance that physical, visceral feeling of waving your arms around, rocking out on stage.
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There’s a separation between the game mechanic of how you play Guitar Hero, Rock Band, and our game. Q: How would you describe Unplugged to gamers who have heard nothing about it?Ī: So, what I’ve been going with is it’s basically Air Guitar Hero. It’s got that perfect kind of mid-level tempo, it honors one of my all-time favorite guitarists, Randy Rhoads, and in my opinion you can’t have a rhythm game without Ozzy. I would say my current favorite track, just based on how we’re using the tech to make solos even more fun - just to distill that true air guitar vibe - is probably Flying High Again by Ozzy. I’m one of the producers on Unplugged Air Guitar. Q: Can you introduce yourself and share your favorite track on Unplugged?Ī: Absolutely! My name is Marcus Henderson. RELATED: Thymesia Interview: Devs Discuss Inspirations, Controller Support, and More
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Interview has been edited for clarity and brevity. Game Rant spoke with Unplugged's Marcus Henderson, one of the game's producers, and an industry veteran who has worked with both the Guitar Hero and Rock Band franchises. The game has launched with 23 licensed tracks including artists ranging from Ozzy to The Offspring a musical catalogue spanning over fifty years. Rather than relying on the now-iconic plastic guitar controller, Unplugged relies on finger tracking sim to allow players to tap into their inner rock god. Developer Anotherway's Unplugged is an air guitar sim and the latest take on Guitar Hero's formula. After a long drought, a new band-sim rhythm game has arrived in VR.